The character I modeled for the Rainbow Academy Game Assets course, based on the concept by jilly liu.
Tris: 109610
Three Material Slots Total
The modelling process was the following:
- Sculpted a High Poly model in ZBrush.
- Retopologized, UV Unwrapped and Rigged the Character in Maya.
- Texturing done in Substance 3D Painter, Sequin details made with Substance 3D Designer.
- Rendering done in Marmoset Toolbag 4.
Special Thanks;
Rainbow Academy
Andrea Crimi; https://www.artstation.com/ac_characterartist
Jilly Liu; https://www.artstation.com/jilly61827
'Swordsman' Concept; https://www.artstation.com/artwork/6aQVlx
🤘
Turnaround - PBR Breakdown