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'Swordsman' - Game Ready Character

The character I modeled for the Rainbow Academy Game Assets course, based on the concept by jilly liu.

Tris: 109610
Three Material Slots Total

The modelling process was the following:
- Sculpted a High Poly model in ZBrush.
- Retopologized, UV Unwrapped and Rigged the Character in Maya.
- Texturing done in Substance 3D Painter, Sequin details made with Substance 3D Designer.
- Rendering done in Marmoset Toolbag 4.

Special Thanks;
Rainbow Academy
Andrea Crimi; https://www.artstation.com/ac_characterartist
Jilly Liu; https://www.artstation.com/jilly61827
'Swordsman' Concept; https://www.artstation.com/artwork/6aQVlx

🤘

Character Turnaround

Character Turnaround

Turnaround - PBR Breakdown

UV - Body

UV - Body

UV - Hair

UV - Hair